Tony Finn

Preserve - Jellyfin Music Client

#Projects

Preserve is a web based media player frontend to a jellyfin server. It aims to replicate the experience of using players like foobar2000 or Clementine with its two panel design allowing you to quickly search tracks and assemble/order a playlist how you like, including full keyboard controls. It's fully open source, under GPLv2+.

Since it is a jellyfin client, you will first need to host your music using a Jellyfin server, but once that is done you can use Preserve in your browser at preserveplayer.com or install a desktop client from the Preserve Gitlab releases.

Preserve v0.4.0 Screenshot

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Home Server Part 1, Requirements and Hardware

#Tech

Having recently built a new gaming desktop, I still had enough components that weren't reused to decide what to do with them. I'd also been meaning to build some sort of server setup for a while, so it proved a good opportunity to convert my old desktop into a server.

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Screenshot testing with Rust

#Gamedev

This is a follow on from my previous blog post about capturing screenshots with Rust + OpenGL. While the previous article most revolved around the process of actually capturing the rendered pixel data for my OpenGL application, this time around I will focus on the process of actually validating the screenshots.

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Capturing screenshots with Rust + OpenGL

#Gamedev

One ongoing area of side projects for me has been game development. It's an area which I've often found interesting, and while the only games I've completed so far have been small games for Ludum Dare with the deadline hanging over, I've often had a few larger side projects running around.

In general for these side projects, I tend to write a lot of the lower level code myself, mostly because it's something that I enjoy learning about. Part of this means that I can't just rely on the framework or engine rendering my game correctly, and instead need some way to test it. Unit tests clearly aren't enough here, while they can verify that I'm calling the functions I expect, they really can't verify that this results in something cohesive being rendered to the screen.

Inspired by tools that exist in my day job of web development like Percy, I decided to take the approach of comparing screenshots taken to reference screenshots.

For some reason, I was under the impression that Factorio had used a similar approach and detailed it in one of their FFF blogs, but when researching for this blog post, I was unable to track this down. They certainly perform integration testing but it appears screenshots are not involved.

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